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Is Roller Derby real?? Very much so! Roller derby is a genuine athletic competition that requires skill, athletics, strategy, agility, speed, and strength. And as if that wasn't enough, the sport requires that you be good at taking a hard hit here and there. How do I join? Visit the Fresh Meat Info page for more details on how to join a CCRG team. How do I play? This is the short of it: There are 2 teams on the track at once. Each team has no more than 5 skaters on the track. The teams are made up of one pivot, three blockers, and one jammer. Pivots wear a stripe on her helmet. Jammers wear a star on each side of her helmet. Glossary: Pivot: Skates at the front of the pack and determines that pace at which the pack skates. She is the last in the line of defense for her team. She can become jammer if the star helmet cover is passed to her. Blocker: Works with other 2 other blockers on her team and their pivot to move their jammer through the pack. Also while preventing the opposing team's jammer from passing. Jammer: Scores the points for her team. Starts bout 20 feet behind the packs. Must skate through entire pack once before she can start racking points. For each skater of the opposing team she passes, she gains a point for her team. She must pass them leagally, though or the points don't count. Bout: The game. Consists of two teams of 5 players each. 3 periods per bout that each last 20 minutes. An unlimited number of jams can happen in any period. Each jam can last up to 2 minutes. After each jam is over, the teams have 20 seconds to get in formation for the next jam. If a skater is missing when the 20 seconds are up, her team just skates with one less player. Each jam begins with one whistle to start the pack and a second double whistle to start the jammers. Four whistles means the jam has ended. A jam can end because a) time ran out or b) the lead jammer called off the jam. The lead jammer is the first jammer that can make it through the pack inbounds and without any penalties. Then, without incident, the lead jammer can call of a jam at any time usually to prevent the opposing team's jammer from scoring further points. This is signaled by placing her hands on her hips. Illegal moves: Grabbing or the use of hands. Blocking with forearms. Tripping, kicking, or blocking with feet or legs. Hitting from behind. Pushing, shoving, punching or holding. Swinging elbows. Blocking with the head. Blocking a jammer while twenty feet ahead or behind the pack. For a more detailed account of the game please go to www.wftda.com or watch the video on our myspace page. Do you get hurt? Yes, this is a full contact sport. Injuries do happen but we try to make it as safe as possible for our skaters, staff, and fans alike. |
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